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For my level 6 module Graphics Programming with Shaders I was tasked with creating a real-time renderer within C++ and OpenGL that had to meet four specifications:
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Three light sources
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​Directional Light​​
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Spot Light
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Point Light
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Shadow mapping
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Animation
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Tessellation
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My overall grade for this module was a 2:1 (B).
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The entirety of this project can be accessed using the link below:
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