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03 OpenGL Real-Time Renderer

Type of Project

University

Year

2021

Grade

65 (B)

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For my level 6 module Graphics Programming with Shaders I was tasked with creating a real-time renderer within C++ and OpenGL that had to meet four specifications:

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  1. Three light sources

    1. ​Directional Light​​

    2. Spot Light

    3. Point Light

  2. Shadow mapping

  3. Animation

  4. Tessellation

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My overall grade for this module was a 2:1 (B).

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The entirety of this project can be accessed using the link below:

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©2021 by Morgan Ellis.

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