For my individual research project I chose to research, write an essay and produce a project on dynamic difficulty adjustment (DDA). The essay looked into the different implementations of DDAs and how this can effect player retention and overall playtime.
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The practical aspect of the assignment allowed me to create a basic implementation of a DDA system within unity. This demo would see the player dodging obstacles and the more obstacles the player dodged the faster the subsequent obstacles would move.
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My overall grade for this module was a first (A) and the essay section of this assignment was nominated for the 'Best Research and Innovation' award at the university's award ceremony.
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The entirety of this project can be accessed using this link:




